A downloadable game for Windows and Mac OS X

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Reap What You Sew is a top-down action/adventure/farming sim game where you own a plot of land next to a graveyard, and explore the graveyard to find new crops to plant. Most of these plants are cursed, however, so keep your scythe ready.

This game was made for GBJAM 5. Programming was done by me, the art was done by Wayne Kubiak, and the audio was done by Tim Schrock. It was created in HaxeFlixel, and the fonts were made by ChevyRay.

UPDATE: Following several reports of crashes, I patched the game to better handle sprite recycling/sound management. Also, the Battle Farmer's portrait was showing up in the inventory screen regardless of the class you selected, so I had to fix that while I was in there.

More information

Published14 days ago
PlatformsWindows, Mac OS X
AuthorTJ "Kyatt" Cordes
Tagsfarming, gameboy, GBJam, halloween, skeletons, Spooky
Player countSingleplayer


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Click download now to get access to the following files:

RWYS-Mac.zip 8 MB
RWYS-Windows.zip 7 MB


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an error thing keeps popping up and then crashing the game.

This was pretty cool! I was halfway through farming my Rubies and the game crashed, but I dug (lol) what I played!

I had a lot of fun with this game even if I personally couldn't figure out how to progress haha


What an adorable little game! This felt so much like classic GB Zelda and those are still my favorite games to this day! I hope you don't mind but I did a lets play of this game. Keep up the great work!

It definitely brought me back to my childhood--you guys nailed the Gameboy feel. Great job!

I'm not too sure on the goal of the game, but the asthetics sure are nice :D


Great game, I got the same thing as DireSloth though. Planted the seed, then nothing after it grew. My scythe got disabled as well.

Oh hey, I saw this on Reddit! It looks neat :)


This was wonderful! I loved the Game Boy feel to the graphics, I really like the idea of a harvest moon-like game where you're actually growing your enemies, and I thought the art style was super cute. I also like how the level layout makes it look like you can only cut down those circular bushes when you get the upgraded scythe, but you can suddenly cut down the hedges too.

I think I hit a bug at the end though? I planted the final seed and let it grow into a flower, then the camera panned up to reveal the two coffins and...nothing happened? I walked up there and tried cutting down the fence and interacting with the flower, nothing seemed to work. Also I noticed some brief slowdown when picking up lots of items.

Otherwise, this was super fun, with well thought-out gameplay and a great look.


I have the very same bug to report. Possibly because I was expected to scythe the flower and when I did something else instead, it triggered the scene panning?


I had this same problem! Unless it's supposed to be some sort of symbolic ending or something? Or maybe I'm just thinking too much.

Looks awesome, what engine did you use to make this?


HaxeFlixel - It's like Flixel, but exports to targets other than Flash, which is useful in 2016.